For AMD, theres EGL and their implementation which is provided via a dll that is installed with their drivers, or you could also use the Angle library which translates GL ES. Although I have no idea how buggy those are. I don't know why, but when you use a single IntArray with offset 0 and 1, minor version won't be updated (for example, if you pre-set array as 9, it remains 9). On Windows, NVIDIA and Intel have OpenGL extensions that allow creation of contexts for gles 1 and 2, so no emulation needed. It has been tested with MOB30M factory image. 21:57:27.684 9287-9287/com.stackoverflow D/TAG: EGL This release contains a developer preview of the user-mode driver binaries for Qualcomm Adreno 3xx/4xx GPU on Nexus 5, Nexus 6, and Nexus 7 devices running Google Android Marshmallow. I see MS has a software implementation for OGL 1.1, but can't seem to find one for 2.0. This would run on windows server 2008 Standard. The relevant code is all in Cinder, but I think our actual OpenGL utilization is lightweight for this purpose. class MainActivity : AppCompatActivity() ") Unfortunately our dev server HAS a video card, so I can't really show 'what I've tried'. Just use two discrete IntArrays to receive version info. It would be 1.4 or 1.5 on recent devices. This doesn't mean the device's true EGL version is 1.0. The bug is just about the version info returned from the EGL14.eglInitialize method. This may be some kind of bug of Android OS.
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